UIBufferedElement.onDrawBuffered

Redraws the whole widget without consideration for drawing only in dirty rects. That is a lot of maps to fill. On the plus side, this happen quite infrequently.

class UIBufferedElement
nothrow @nogc abstract nothrow @nogc
void
onDrawBuffered
(
ImageRef!RGBA diffuseMap
,
ImageRef!L16 depthMap
,
ImageRef!RGBA materialMap
,
ImageRef!L8 diffuseOpacity
,
ImageRef!L8 depthOpacity
,
ImageRef!L8 materialOpacity
)

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