audioBufferFromData

Create a AudioBuffer by reusing existing data. Hence no format conversion happens.

  1. AudioBuffer!T audioBufferFromData(int channels, int frames, T** inData)
  2. const(AudioBuffer!T) audioBufferFromData(int channels, int frames, const(T*)* inData)
    nothrow @nogc @safe @system
    const(AudioBuffer!T)
    audioBufferFromData
    (
    T
    )
    (,
    int frames
    ,
    const(T*)* inData
    )

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