Client.maxFramesInProcess

Override to declare the maximum number of samples to accept If greater, the audio buffers will be splitted up. This splitting have several benefits: - help allocating temporary audio buffers on the stack - keeps memory usage low and reuse it - allow faster-than-buffer-size parameter changes (VST3)

class Client
public nothrow @nogc nothrow @nogc
int
maxFramesInProcess
()

Return Value

Type: int

Maximum number of samples Warning: Some buffersize-related bugs might be hidden by having sub-buffers. If yoy are looking for a buffersize bug, maybe try to disable sub-buffers by returning the default 0.

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