aaSoftCircle

Draw a circle gradually fading in between r1 and r2 and fading out between r2 and r3

nothrow @nogc
void
aaSoftCircle
(
float curvature = 1.0f
V
COLOR
)
(
auto ref V v
,
float x
,
float y
,
float r1
,
float r2
,
float r3
,
COLOR color
,
float globalAlpha = 1.0f
)
if (
is(COLOR : ViewColor!V)
)

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