Change the size (channels and frames of the underlying store.
Data is left uninitialized.
Typically you would reuse an AudioBuffer if you want to reuse the allocation.
When the same size is requested, the same allocation is reused (unless alignment is changed).
Change the size (channels and frames of the underlying store. Data is left uninitialized. Typically you would reuse an AudioBuffer if you want to reuse the allocation. When the same size is requested, the same allocation is reused (unless alignment is changed).