Client.loadState

Read the extra state of your plugin from a chunk, to restore a former save. You would typically deserialize arbitrary stuff with dplug.core.binrange.

This is called on session load or on preset load (IF the preset had a state chunk), but this isn't called on plugin instantiation.

Note: Using state chunks comes with a BIG challenge of making your own synchronization with the UI. You can expect any thread to call saveState and loadState. A proper design would probably have you represent state in the editor and the audio client separately, with a clean interchange.

Important: This should successfully parse whatever the "default state" is so that makeDefaultPreset() can work.

class Client
version(futureBinState)
nothrow @nogc nothrow @nogc
bool
loadState
(
const(ubyte)[] chunk
)

Return Value

Type: bool

true on successful parse, return false to indicate a parsing error.

See Also

loadState.

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