Equivalence factor between Z samples and pixels.
Tuned once by hand to match the other normal computation algorithm
This affects virtual geometry, and as such: normals and raymarching into depth.
Future: this should be modifiable in order to have more Z range in plugins (more 3D).
Bug: resizing should affect this factor.
Equivalence factor between Z samples and pixels. Tuned once by hand to match the other normal computation algorithm This affects virtual geometry, and as such: normals and raymarching into depth. Future: this should be modifiable in order to have more Z range in plugins (more 3D). Bug: resizing should affect this factor.