LV2UI_Idle_Interface.idle

Run a single iteration of the UI's idle loop.

This will be called rapidly in the UI thread at a rate appropriate for a toolkit main loop. There are no precise timing guarantees, but the host should attempt to call idle() at a high enough rate for smooth animation, at least 30Hz.

@return non-zero if the UI has been closed, in which case the host should stop calling idle(), and can either completely destroy the UI, or re-show it and resume calling idle().

struct LV2UI_Idle_Interface
extern (C) nothrow @nogc
int function(LV2UI_Handle ui) idle;

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