/// stb_image_write.h translations /// Just the PNG encoder. module dplug.graphics.stb_image_write; import gamut; import dplug.graphics.image; nothrow @nogc: // TODO: deprecate, should use gamut directly /// Create a PNG image from an ImageRef!RGBA. /// The data has to be freed with `free()` or `freeSlice`. ubyte[] convertImageRefToPNG(ImageRef!RGBA image) { Image gamutImage; gamutImage.createViewFromImageRef!RGBA(image); return gamutImage.saveToMemory(ImageFormat.PNG); } /// Create a PNG image from an ImageRef!L8. /// The data has to be freed with `free()` or `freeSlice`. // TODO: deprecate, should use gamut directly. ubyte[] convertImageRefToPNG(ImageRef!L8 image) { Image gamutImage; gamutImage.createViewFromImageRef!L8(image); return gamutImage.saveToMemory(ImageFormat.PNG); }