PBRCompositor.setLiftGammaGainContrastRGB

Calling this setup color correction table, with the well known lift-gamma-gain formula + contrast addition, per channel.

class PBRCompositor
nothrow @nogc
void
setLiftGammaGainContrastRGB
(
float rLift = 0.0f
,
float rGamma = 1.0f
,
float rGain = 1.0f
,
float rContrast = 0.0f
,
float gLift = 0.0f
,
float gGamma = 1.0f
,
float gGain = 1.0f
,
float gContrast = 0.0f
,
float bLift = 0.0f
,
float bGamma = 1.0f
,
float bGain = 1.0f
,
float bContrast = 0.0f
)

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