MultipassCompositor.compositeTile

Note: the exact algorithm for compositing pass is entirely up to you. You could imagine intermediate mipmappingsteps in the middle. compositeTile needs complete power over the parallelization strategy.

class MultipassCompositor
nothrow @nogc override
void
compositeTile
(
ImageRef!RGBA wfb
,
const(box2i)[] areas
,
Mipmap!RGBA diffuseMap
,
Mipmap!RGBA materialMap
,
Mipmap!L16 depthMap
,)

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