MultipassCompositor.compositeTile

Note: the exact algorithm for compositing pass is entirely up to you. You could imagine intermediate mipmappingsteps in the middle. compositeTile needs complete power over the parallelization strategy.

class MultipassCompositor
public nothrow @nogc override
void
compositeTile
(
ImageRef!RGBA wfb
,
const(box2i)[] areas
,
Mipmap!RGBA diffuseMap
,
Mipmap!RGBA materialMap
,
Mipmap!L16 depthMap
,)

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